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High Tide Magic Card

High Tide Magic The Gathering Card

Casting Cost:

Card Type: Instant

Card Text: Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool.

Flavor Text: "By the time their enemies noticed the sea's changing mood, the Vodalians had often shifted formation and were ready to attack." —Sarpadian Empires, vol. V

Artist(s): Amy Weber: (Fallen Empires)

Rarity: Common: (Fallen Empires)

High Tide Mtg Card Availability

* All cards are Mint/NM and in English unless otherwise specified.
Cardname 
Magic Card ImageHigh Tide (Fallen Empires)

Magic The Gathering Combos Utilizing High Tide

There are currently 27 High Tide combos listed on our site. If you have your own High Tide combo, we would greatly appreciate it if you would consider Adding Your Combo to our site.
Magic The Gathering Combo
play high tide. then bring out the palichron. Untap 7 lands, you have 7 mana. use 4 to return palichron to hand, repeat for ulimited mana
Magic The Gathering Combo
Play the high tide, then tap the crab for the 1 damage then tap your mana to untap the crab and reapeat
Magic The Gathering Combo
gain infinite blue mana with high tide and palinchron then use stroke of genius to deck your opponent

Magic The Gathering Decks Utilizing High Tide

There are currently 31 High Tide decks listed on our site. If you have your own deck that has High Tide in it, we would greatly appreciate it if you would consider Adding Your Deck to our site.
Larceny
60 Cards
Value: $61.84
One word, Domination. p.s. Galahad, Ray, and Ray's Monkey, You little beetches need to stop using this page as a fukin chatroom. Ray, you take your monkey, and heed my advice. Stick up your hole.
Dark Zone Of The Ocean
61 Cards
Value: $79.14
this deck combines the power of the ocean with some flying defense and turning oppent's lands in to islands to let big creatures attack with some mana production you might have to pay high cost to keep some creatures alive like polarkraken but it's worth it
Budget High Tide (four Copies Of One Rare)
60 Cards
Value: $144.39
This deck is a combo deck that can win on turn three. During the first two or three turns, just play islands. Then on turn three or four, or even later if you need to, play High Tide. Then, play tons of mass card-drawing spells in the form of Brainstorm, Frantic Search, Ideas Unbound and Meditate. To keep going without running out of mana, play untappers such as Cloud of Faeries, Snap, and Frantic Search. Any excess Faeries can be cycled instead of played. Finally, mill your opponent with Brain Freeze (you may need to play two Brain Freezes to win). Arcane Denial serves as an answer to any big problem your opponent might play, such as Lobotomy or Cranial Extraction. It also serves as a card-drawing card. If you can't find High Tide, use Impulse or Brainstorm to find it. I haven't made a sideboard for this deck, but I do have suggestions. Quash works well against Lobotomy and Cranial Extraction. Counterspell can be sideboarded against any deck that has a lot of huge threats. Propaganda would even work well against beatdown decks such as Sligh, Suicide Black, White Weenie, and Stompy. The rest is up to you. Have fun with the deck!

High Tide Set Specific Info

High Tide was originally printed, and so far only exists in the Fallen Empires magic the gathering set.

EditionRarityCard #Artist
Fallen EmpiresCommonN/AAmy Weber

Recommended Cards

The following card(s) work well with High Tide and are commonly ordered together.

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Archangel of Thune

Make Your Own Card

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