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Decks Containing Oracle-of-Mul-Daya

Avenged
58 Cards
Value: $205.31
Here is a deck that I have been playing in standard lately that rarely looses. I have never seen a deck quite like this and would like your input. It seems to be a very mana heavy play but I often have 7 forests by turn 3-4. Thanks for looking.
Wurm Rampage
72 Cards
Value: $313.11
Land Explosion
60 Cards
Value: $992.18
Green Deck
59 Cards
Value: $166.36
Baloth Frenzy
54 Cards
Value: $175.64
With the Rampaging Baloths in play, any time you play a land, you activate the Wirewood Savage ability to draw a card, which increases your chance to put a land on top of your library, thus activating the ability of the Oracle of Mul Daya, which causes a loop until you decide to stop it because both cars have the "you may" option in the text. If you can't lay a land, simply activate Garruk's primary ability to put a beast into play to start the loop. I made this deck after the pre-release tournament for Zendikar, and it works incredibly well, regardless of the lack of board control. By turn five, I usually begin a loop of beasts. Even though they have summoning sickness, the Herd Gnarrs still get real big, with trample and rampage abilities due to other beasts on the field. (hopefully)
Shards Of Destruction
65 Cards
Value: $333.48
This is a multi-player casual deck, It has done really well on 1v1\'s as well but was built to hold down an entire 8 person multi-player game. The deck gets mana fairly fast to get your set up as quickly as possible and every card works well with the other cards. Erratic portal + Mystic snakes + Seedborn muse will basically let you counter whatever you want, Aura Shards + Enchanted evening with the ability to get lots of token creatures with Meloku + Emeria Angel + Walking Atlas allow you to get rid of anything you want (as long as it\'s not a creature with hexproof), The 3 Opposistion is a great defensive card with all those token creatures, The mentor of the meek is just a good way to draw some cards and the Hanna, Ship\'s navigator is there to help keep your enchantments and artifacts on the board. You can make the token creatures infinite by just throwing in an Intruder Alarm but the deck works well without the ability to go infinite.

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Archangel of Thune

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