
Decks Containing Forsaken-City
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Stasis Serra







58 Cards
Value: $108.26
The deck centers around two combos with Stasis. First, the Stasis + Vedalken Mastermind + Frozen Aether combo, where your opponent is locked without an untap phase with yourself using Vedalken to bounce Stasis so that you can untap. And Second, the Stasis + Howling Mine + Fosaken City + Black Vise combo, where it is possible for you to remove cards from the game as a way to feed the Stasis while Black Vise to squeezes all the life out of your opponent.
Serra Sphinx is used as a substitute for Dolan’s Serra Angel, as the beat down stick in the deck.
All other cards are supplementary to these combos, and are basically there to prevent you from dying in the early game. Wall of Denial prevents any creature threats from killing you. Absorb and Ivory Tower can help you recover from any early beatings you might take.
The deck features a host of cheap, non-mana costing counterspells, as well as giving you chance to reset your islands so that you can potentially feed the Stasis lock. Ideally you would want 4 Force of Wills in there if you’re willing to pay the $50.00 each price tag of the cards, but I theorize the deck will work fine in this set up.
I’m still theorizing around with this deck. I might change it into a pure blue deck if I can figure out how to defend early game threats in a more efficient way.
Stasis Sphinx







58 Cards
Value: $105.98
The deck centers around two combos with Stasis. First, the Stasis + Vedalken Mastermind + Frozen Aether combo, where your opponent is locked without an untap phase with yourself using Vedalken to bounce Stasis so that you can untap. And Second, the Stasis + Howling Mine + Fosaken City + Black Vise combo, where it is possible for you to remove cards from the game as a way to feed the Stasis while Black Vise to squeezes all the life out of your opponent.
Serra Sphinx is used as a substitute for Dolan’s Serra Angel, as the beat down stick in the deck.
All other cards are supplementary to these combos, and are basically there to prevent you from dying in the early game. Wall of Denial prevents any creature threats from killing you. Absorb and Ivory Tower can help you recover from any early beatings you might take.
The deck features a host of cheap, non-mana costing counterspells, as well as giving you chance to reset your islands so that you can potentially feed the Stasis lock. Ideally you would want 4 Force of Wills in there if you’re willing to pay the $50.00 each price tag of the cards, but I theorize the deck will work fine in this set up.
I’m still theorizing around with this deck. I might change it into a pure blue deck if I can figure out how to defend early game threats in a more efficient way. I’m considering things like Energy Field, Propaganda, Orb of Dreams and Fog Bank as replacements for the blue/white spells in the deck.
Iya's-sliverdeck







52 Cards
Value: $274.63
52 cards
Perfect Stasis







64 Cards
Value: $671.85
use the tradewind to return the stasis and the free creatures will help you cast the tradewind rider early in the game.
Tri Lock Dowm







63 Cards
Value: $1775.03
The Stasis Deck







59 Cards
Value: $154.21
this deck kicks ass
Tradewind-stasis Deck







60 Cards
Value: $108.05
this deck has 3 ways of using the stasis. 1. is with the old kismet/stasis/mine 2. static orb/stasis/black vise 3.tradewind rider/stasis(my favorite way). 1 and 2 are self xplained and 3 u just bounce the stasis back to your hand at the end of your opponet\'s turn. i say there 3 ways to win but if u look at the list of cards theres about 50 ways if u want the deck check it out
Turbo Stasis







65 Cards
Value: $510.49
the hidden is no weaker than the one wearing the iron glove!
5-c-tomb (type 2)







60 Cards
Value: $392.16
"a grave is the safest place to store ill-gotten treasures." -(entomb)
5-c-tomb (type 2)







60 Cards
Value: $392.16
"a grave is the safest place to store ill-gotten treasures." -(entomb)
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