
Decks Containing Dream-Thrush
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Annoying Death To All







56 Cards
Value: $20.32
Mana







43 Cards
Value: $75.78
6 Islands
10 Forests
1 Mountain
1 Plains
1 Swamp
Defense of the Heart is the key, brings out blazing Archon / Mindleech Mass. The dragons spring up surprisingly easy, i usually get at least 3 out per game, the mana artifacts speed it up significantly and the Dream Thrushes compensate for not drawing every color mana.
Dark Zone Of The Ocean







61 Cards
Value: $79.14
this deck combines the power of the ocean with some flying defense and turning oppent's lands in to islands to let big creatures attack with some mana production you might have to pay high cost to keep some creatures alive like polarkraken but it's worth it
Illusion







59 Cards
Value: $29.51
changes cards and makes them become different so the oppenent cannot target them
Wowzer







41 Cards
Value: $19.92
all colors are in the deck. there are 60 cards.
Graveyard Crazy 2







72 Cards
Value: $66.48
fun. traumative yourself. make psychatog huge and unblockable with filth and thrush or snidd. mortal combat just for fun.
Swampwalk/Islandwalk Fun







60 Cards
Value: $17.58
Designed to hit fast and hard with a bunch of unblockable creatures. Not to mention if your opponent does not have blue or black in their deck, you are changing their lands to islands and swamps so therefore they are inhibited until they get enough lands out that you can't change them all. Not a flawless deck but still fun to play against an unprepared opponent.
Type 2 Mana Deprivation(kinda)







60 Cards
Value: $55.96
destroy lands when you can. counter spells when you must and if the above fail at the begining of their upkeep change the lands they can use into mana they can't.
Type 2 Mana Deprivation(kinda)







44 Cards
Value: $35.26
Land Shift







60 Cards
Value: $34.23
this deck should be easy to figure out. the masks of intolerations are there for the land shift. the deck usally gets out some reef shamans and sea snides to change land types and let the mask of intoleration kill them, plus they don't get to play anything, because the lands aren't the right type. if need be, sideboard in the colosus and bolster it up with the zephid's embasse.
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