
Decks Containing Daze
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Stasis Serra







58 Cards
Value: $108.26
The deck centers around two combos with Stasis. First, the Stasis + Vedalken Mastermind + Frozen Aether combo, where your opponent is locked without an untap phase with yourself using Vedalken to bounce Stasis so that you can untap. And Second, the Stasis + Howling Mine + Fosaken City + Black Vise combo, where it is possible for you to remove cards from the game as a way to feed the Stasis while Black Vise to squeezes all the life out of your opponent.
Serra Sphinx is used as a substitute for Dolan’s Serra Angel, as the beat down stick in the deck.
All other cards are supplementary to these combos, and are basically there to prevent you from dying in the early game. Wall of Denial prevents any creature threats from killing you. Absorb and Ivory Tower can help you recover from any early beatings you might take.
The deck features a host of cheap, non-mana costing counterspells, as well as giving you chance to reset your islands so that you can potentially feed the Stasis lock. Ideally you would want 4 Force of Wills in there if you’re willing to pay the $50.00 each price tag of the cards, but I theorize the deck will work fine in this set up.
I’m still theorizing around with this deck. I might change it into a pure blue deck if I can figure out how to defend early game threats in a more efficient way.
Fish







60 Cards
Value: $516.28
p.s. in my previous deck, \"burnt toast,\" i accidentaly typed \"urza\" instead of \"urza\'s powerplant,\" just to clarify. blah blah clamking*to the camp, it was a fierce and loyal protector. to the sentry\'s youngest daughter, it would always be her \"wuv muffin.\"*
Stasis Sphinx







58 Cards
Value: $105.98
The deck centers around two combos with Stasis. First, the Stasis + Vedalken Mastermind + Frozen Aether combo, where your opponent is locked without an untap phase with yourself using Vedalken to bounce Stasis so that you can untap. And Second, the Stasis + Howling Mine + Fosaken City + Black Vise combo, where it is possible for you to remove cards from the game as a way to feed the Stasis while Black Vise to squeezes all the life out of your opponent.
Serra Sphinx is used as a substitute for Dolan’s Serra Angel, as the beat down stick in the deck.
All other cards are supplementary to these combos, and are basically there to prevent you from dying in the early game. Wall of Denial prevents any creature threats from killing you. Absorb and Ivory Tower can help you recover from any early beatings you might take.
The deck features a host of cheap, non-mana costing counterspells, as well as giving you chance to reset your islands so that you can potentially feed the Stasis lock. Ideally you would want 4 Force of Wills in there if you’re willing to pay the $50.00 each price tag of the cards, but I theorize the deck will work fine in this set up.
I’m still theorizing around with this deck. I might change it into a pure blue deck if I can figure out how to defend early game threats in a more efficient way. I’m considering things like Energy Field, Propaganda, Orb of Dreams and Fog Bank as replacements for the blue/white spells in the deck.
Stasis







60 Cards
Value: $47.98
use stasis to pin them and time elemental lets you return stasis before your untap you get an untap phase and they don't.
Gacy's Lot







60 Cards
Value: $128.18
Submitted By dusitn reese
Accelerated Trix (extended)







60 Cards
Value: $1283.00
"never trust your secrets to the sea." -(gush)
Accelerated Trix (extended)







60 Cards
Value: $1283.00
"never trust your secrets to the sea." -(gush)
The Stasis Deck







59 Cards
Value: $154.21
this deck kicks ass
Permission







60 Cards
Value: $499.69
opponent-"may i play this" you-no! may... no!, no!, no! nothing's get past you, or muchless in play. if something does, bounce it back. then late in the game take them out with the factory or the djinn. caution, is not very fast on the first 1-3 turns.
Land Shift







60 Cards
Value: $34.23
this deck should be easy to figure out. the masks of intolerations are there for the land shift. the deck usally gets out some reef shamans and sea snides to change land types and let the mask of intoleration kill them, plus they don't get to play anything, because the lands aren't the right type. if need be, sideboard in the colosus and bolster it up with the zephid's embasse.
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