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Decks Containing Darksteel-Colossus

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Colorful Force
44 Cards
Value: $121.80
So it is lacking a bit of defense, but it's still a pretty good deck.
My Own Creation
60 Cards
Value: $427.62
you will always have the cards you need
Big Fat In Your Tiny Unimaginative Face
64 Cards
Value: $289.16
blablablablablablablabllanblblablabalbalbalablabalblbalablaalbalablabalb big
Fold Into Colossus
60 Cards
Value: $113.27
Use Ornithopter or Welding Jar as cheap spells so you can counter them with Fold Into Aether. Use Trinket Mage to get them if you don't already have them in your hand, and use Fabricate to get the Darksteel Colossus if you don't already have him your hand. All in all, this is a pretty fast deck. You only need 4 mana to dominate!
Artifact Chaos
60 Cards
Value: $318.40
I love this deck... little complicated for beginners but fun, quick, and powerful.
Memnarch's Revenge......
61 Cards
Value: $130.03
So many combos......
Green Deck
59 Cards
Value: $166.36
Beyond Modular - Rev3.1
64 Cards
Value: $515.53
What to say? Standard modular creature stuff... keep more than one modular creature in play at all times... don't be afraid to lose a few... build bigger creatures till you can smack your opponent back into the stone age. Failing that use you Dismantles to get your counters onto the Darksteel Reactor... or Arcbound Ravager together with doubling season to create a 200/200 creature or three... or use Tinker or Trash for Treasure to get Darksteel Colossus out for some 11/11 Trampling goodness or to put Mycosynth Golem into play so you can play everything else pretty much for free and just overwhelm your opponent with an army of modular madness. Get myrs out quickly to play early creatures and Tezzeret to untap them for two extra mana a turn. Tezzeret also serves as an improvised Tinker to get out your big/big beatsticks early and Hypergenesis to keep them out of your hand. Use Muddle the Mixtures to go searching for myrs or modular critters. Last but not least don't forget that doubling season doubles ALL counters... include the ones moved via the Modular mechanic, the one created by dismantal, the ones moved/converted by Energy Chamber, the ones that come into play on vivid lands, and even the loyalty counters for Tezzeret the Seeker. No matter how many times I play this deck I always learn something new about it that I never intentionally put in it. One of my definite favorites. To make it Extended legal just remove Tinker.
My Own Creation
60 Cards
Value: $448.04
12 Post Turbo Tooth An Nail
59 Cards
Value: $326.20
basically turbo land play tooth u can bring out bonist and platnum so they have to kil the bunist then the angel or u can pop out the akroma and colosis or if u just wanna go plain beat 2 colosis if defense get the two seed time muse the white muse if i spelled it right.
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