
Decks Containing Absorb
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Stasis Serra







58 Cards
Value: $108.26
The deck centers around two combos with Stasis. First, the Stasis + Vedalken Mastermind + Frozen Aether combo, where your opponent is locked without an untap phase with yourself using Vedalken to bounce Stasis so that you can untap. And Second, the Stasis + Howling Mine + Fosaken City + Black Vise combo, where it is possible for you to remove cards from the game as a way to feed the Stasis while Black Vise to squeezes all the life out of your opponent.
Serra Sphinx is used as a substitute for Dolan’s Serra Angel, as the beat down stick in the deck.
All other cards are supplementary to these combos, and are basically there to prevent you from dying in the early game. Wall of Denial prevents any creature threats from killing you. Absorb and Ivory Tower can help you recover from any early beatings you might take.
The deck features a host of cheap, non-mana costing counterspells, as well as giving you chance to reset your islands so that you can potentially feed the Stasis lock. Ideally you would want 4 Force of Wills in there if you’re willing to pay the $50.00 each price tag of the cards, but I theorize the deck will work fine in this set up.
I’m still theorizing around with this deck. I might change it into a pure blue deck if I can figure out how to defend early game threats in a more efficient way.
Infinite Everything







60 Cards
Value: $3434.35
have concordant crossroads, aluren, and wizard mentor in play. for infinite mana, use bops. for infinite damage have prodigal sorcerer. for infinite counters, use disruptive student. for infinite use silent attendant or venerable monk. for infinitecards use raven familiar.
Stasis Sphinx







58 Cards
Value: $105.98
The deck centers around two combos with Stasis. First, the Stasis + Vedalken Mastermind + Frozen Aether combo, where your opponent is locked without an untap phase with yourself using Vedalken to bounce Stasis so that you can untap. And Second, the Stasis + Howling Mine + Fosaken City + Black Vise combo, where it is possible for you to remove cards from the game as a way to feed the Stasis while Black Vise to squeezes all the life out of your opponent.
Serra Sphinx is used as a substitute for Dolan’s Serra Angel, as the beat down stick in the deck.
All other cards are supplementary to these combos, and are basically there to prevent you from dying in the early game. Wall of Denial prevents any creature threats from killing you. Absorb and Ivory Tower can help you recover from any early beatings you might take.
The deck features a host of cheap, non-mana costing counterspells, as well as giving you chance to reset your islands so that you can potentially feed the Stasis lock. Ideally you would want 4 Force of Wills in there if you’re willing to pay the $50.00 each price tag of the cards, but I theorize the deck will work fine in this set up.
I’m still theorizing around with this deck. I might change it into a pure blue deck if I can figure out how to defend early game threats in a more efficient way. I’m considering things like Energy Field, Propaganda, Orb of Dreams and Fog Bank as replacements for the blue/white spells in the deck.
Prevent And Annoy







48 Cards
Value: $2401.82
In Memory Of Invasion... A Token Of Gratitude







49 Cards
Value: $91.02
a memorial to the greatest cycle of all time, for us to remeber it by as it leaves typeii.
Lick A Dick







60 Cards
Value: $706.17
non of you people know how to make good decks
Counter-trenches (type 2)







60 Cards
Value: $216.58
"your presumption is your downfall." -absorb
Type 1 Blue Splashed With White Power







60 Cards
Value: $5731.55
very nice blue counter deck, if you have cash to spend...kill card is morphling...only problem this deck has is with very fast creature decks.
Here's How Ya Really Piss Em Off...







62 Cards
Value: $71.01
you get the idea
Counter Trenches







60 Cards
Value: $177.40
this near creatureless deck looks to gain a counter advantage, thebn uses it useless late game land to pummel an opponent into submission. use one of your 12 counterspells to stop threats and protect the trenches and the angel.the glacial wall is used as a blocker against deck like fast assault decks . the rage, fire/ice, and the bolt provides creature elimination.
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