Siezmic Sunder
this deck is complex. the idea is to have out the seizmic assault asap. from then on, all you gotta do is get the lands out to sunder back to you and ditch for masses of damage. note, though you may have problems trying to get the lands into play, your side board is full of mana excell with the mana bond. the bond can let you ditch your hand for the ability to put all lands ditched directly into play. from there, you can use other usefull cards to top deck the three sunders into your hand. also, be not afraid to kill off one of your sunders to the bond because, they can be replaced, consider that you will have the likeliness of drawing one 5 times with the tutor and the cards themselves. also, to get the max out of the elders, you must block to a creature adn then after the damage goes on the stack, you can then sac them to draw a card adn to fetch two lands. a useful addition to the deck would be to add in a few spell books. they can allow you to hold on to more lands that you haven't been able to play. and don't forget that when you use the bond, you have to discard your entire hand, so, the worry for you have an over load on the lands in the hand or other useful spells is not likely. the main problem for this deck is that the assault will be countered. bounce is not an option, because sunder is an instant, and you can use it in reponce to the bounce spell and ditch the lands in hand to kill your opponent.