
Onslaught Magic The Gathering Cards
Onslaught is the 27th Magic: The Gathering expert-level expansion set.
It was released in October 2002. The set's main theme is creature types
(for example, Clerics and Goblins), and much of the game play concerns
interactions between these "tribes". The story continues the saga of
the Mirari from the previous block of expansion sets. The expansion
symbol is an artist's rendition of a "morphed" creature (see Mechanics
below).
Onslaught Block marked the end of many traditional elements of Magic:
The Gathering. It was the last block to feature the old-style card
faces or a storyline set in Dominaria until the release of the Time
Spiral block. However, this was not apparent in October 2002 when the
set was released. Some players see Onslaught Block as the end of a
"Bronze Age" of classic game play, which began in Invasion
Block.[citation needed] Onslaught also saw the printing of many
aggressively designed Goblins, that reached a critical mass of
efficient goblin cards in the game. All of which together made a nearly
unstoppable aggro deck in Legacy, and required bannings in non-eternal
formats.
Onslaught introduced a number of major mechanics and featured the first return of a keyword from abeyance.
- Creature types - Many effects in Onslaught (Known as "Tribal" effects) depended on a creature's types, i.e. its species, role, etc. These included type-specific creature removal, power boosts, and abilities which grew stronger based on the number of creatures of a certain type which a player controlled.
- 'Mistform' Illusions - A race of creatures who could temporarily change their creature types to any type.% 26nbsp;
- Cycling - A repeat of the same mechanic from the Urza Block. It lets a player pay a mana cost and discard the Cycling card from his or her hand in order to draw a card. Onslaught expanded on the Cycling mechanic by using more varied mana costs than Urza's Block Cycling cards and by including abilities that are triggered by the use of Cycling cards.% 26nbsp;
- Morph - The most radical new mechanic in Onslaught, this allows
players to play creatures as "face-down" creatures with no special
abilities, except the ability to turn face-up for a cost. This added an
element of guesswork to the game which was greater than any previously
present.