
Mirrodin Magic The Gathering Cards
Mirrodin was the 50th Magic: The Gathering set, the 30th expert level
set, and the first set in the Mirrodin Block, released in October 2003.
It is a 306-card expansion set. It is also the name of the block
containing the Mirrodin, Darksteel and Fifth Dawn expansion sets. This
expansion, as well as the rest of the block, is centered around
artifacts and is only the second set to do so (from a card frequency
point of view) since Antiquities. The percentage of artifact cards is
much higher than in any preceding set. Mirrodin 's expansion symbol is
a small image of Sword of Kaldra, a card from this set.
Mirrodin is notable for being the first expansion set to feature
the new card front design (which debuted in 8th Edition). The high
number of artifacts in Mirrodin highlighted the inherent flaw of the
new border design - artifact cards, which were now bordered in a very
light grey instead of brown, were very hard to distinguish from white
cards. The problem prompted Wizards of the Coast to change the
bordering background of artifact cards to a much darker grey in Fifth
Dawn.
Below is the list of mechanics introduced by Mirrodin:
- Affinity for artifacts - This keyword reduces the total cost of the spell by the number of artifacts in play under your control. This mechanic was extremely powerful and "Affinity" decks quickly monopolised Magic: The Gathering tournaments (see below), eventually resulting in sweeping bannings of the most powerful Affinity-related cards in an effort to revive the tournament scene.
- Artifact lands - While artifact creatures were not a new story, Mirrodin introduced artifact lands. These were the great helpers to the previous mechanic, increasing the artifact count while still being considered lands.% 26nbsp;
- Imprint - This keyword allows a player to "imprint" some card on the artifact (removing that card from the game). That artifact's effect depends on the card imprinted (for example you can imprint a creature on Soul Foundry and then activate it to reproduce copies of that creature).% 26nbsp;
- Entwine - An ability on modal spells, which normally require a
player to choose only one of multiple effects. By paying the Entwine
cost, all of the effects occur.
- Equipment - A new artifact subtype that denotes things which could be wielded or worn by creatures. Equipment functions like "Enchant Creature" cards of yesteryear (now called Auras) in that they provide some effect while attached to the creature. Unlike Auras, however, Equipment can only be attached to creatures you control in most cases, and can remain in play even if they aren't attached to anything. Like many mechanics from Mirrodin, Equipment have gone on to be a staple of Magic in general, being featured in future core sets and expansions.




















































