
Fifth Dawn Magic The Gathering Cards
Fifth Dawn is a Magic: The Gathering expansion set that came out in May
2004. It is the third and final set of the Mirrodin block. There are
165 cards overall, a high number of them are artifacts. However, Fifth
Dawn adds a new twist to artifact theme of Mirrodin and Darksteel: it
encourages using colored mana for playing artifact spells (see Sunburst
mechanic below). Fifth Dawn 's expansion symbol is small image of Helm
of Kaldra, a card from this set. Fifth Dawn was also noted to be a set
based almost entirely on combo cards. Fans have called it a "second
Urza's Saga".
Fifth Dawn was the first set to introduce a new card front design
of artifacts: inner border color became more dark, so the artifacts
would be less likely confused with white cards. On a side note, it is
possible to collect a few cards with the new type set from older
editions as well. These cards can only be bought as reprints appearing
in the Fifth Dawn theme decks. These Darksteel and Mirrodin reprints
are visibly different from their original printings when placed
side-by-side.
Mechanics
- Sunburst - the artifact card with Sunburst gets % 2B1/% 2B1 counter (if it's creature) or a charge counter (if it's a noncreature artifact) for each color of mana used to pay for it.
- Scry - "Scry X" means "Look at the top X cards of your library. Put any number of them on the bottom of your library and the rest on top in any order." In Fifth Dawn scry was always 2, later in Future Sight this mechanic was reprinted with different scry values.% 26nbsp;
- The set also focuses on "cogs" (the artifacts that cost 1 or 0 mana, although they're not referred to as "cogs" in rules text) and on combo pieces. For example, it contains a cycle of four artifacts called stations that, when used together, formed an infinite combo, or a combination of cards that allows a player an infinite amount of some resource. They do not mention each other by name (and in fact are the first R% 26amp;D designed combo not to do so), and so combinations of only two or three and some other card (such as March of the Machines from Mirrodin or Mycosynth Lattice from Darksteel) are also useful. This combo is also the first R% 26amp;D-designed infinite combo; previous ones had effects that put a normally expensive creature into play or only worked if another specific card was in play.