
Exodus Magic The Gathering Cards
Exodus was the 22nd Magic: The Gathering set, fourteenth expert level
set, and the third and final set in the Rath Block, released on June
15, 1998. Its expansion symbol is a bridge.
Exodus is the first set to make a card's rarity visibly apparent on the
card itself. All previous expansions had no way to tell whether a card
was a common card or a rare card. From Exodus on, the expansion symbol
reveals what rarity a card is. If a card has a black expansion symbol,
it is a common card (there are eleven common cards in a fifteen-card
booster pack). If it has a silver expansion symbol, it is an uncommon
card (three in a booster pack). If it has a gold expansion symbol, it
is a rare card (one in a booster pack).
Exodus is also the first set to add collectors' numbers to the
cards themselves. Next to the copyright information are two numbers in
the format X/Y, where X is the card's collectors' number and Y the
number of cards in the set in question. The cards were numbered in
alphabetical order by color according to the Magic color wheel,
starting with white and going clockwise (to blue, then black, then red,
then green, then multicolored cards, then artifacts, then lands). Thus,
in Exodus, the last white card alphabetically in the set, Zealots
en-Dal, is numbered 26, and the first blue card alphabetically in the
set, AEther Tide, is numbered 27.
Finally, Exodus is also the first set to center the artist and
copyright information at the bottom of the card, rather than have that
information aligned to the left side of the card. This change persisted
until the card design change in 8th Edition.
Exodus introduces no new keywords or mechanics, but it did use the Buyback and Shadow mechanics introduced in Tempest.
There were two cycles in Exodus called by the name of "underdog"
cards: cards that aid the player most when he is behind his opponent in
a certain aspect of the game.The first cycle are the Oaths, one rare
enchantment of each color, that would check a resource (life,
creatures, cards in hand) of each player and then balance them out.
There were also the keepers, that were weaker creature versions of the
oaths, and uncommon.