
Decks Containing Rites-of-Initiation
Goblin Theme Deck







60 Cards
Value: $60.54
unlike the other goblin decks, this one relies on quick , weak goblins on a mana curve. make them nastier with a goblin shrine or a goblin king, then deal as much damage as possible, chucking your hand to the rites. if possible, after a good attack, sac your army to the bombardment for a kill.
The Hindenburg







59 Cards
Value: $77.30
furnace + repercussion + bloodfire dwarf = fiery doom.
Killer Dwarfs







58 Cards
Value: $54.02
its a very fast deck but i dont know ,any suggestions?
Duo's Burn Deck







64 Cards
Value: $46.06
jordan dill hated that i whooped all of his decks with this.
Magnitiation







60 Cards
Value: $348.62
wile you lay out sorceries, and punishment, you try and get magnivore out as soon as possible, and a sweet combo is then to play rites of initiation and discarding all of your scorceries and you esencially get ritesx2.
Nomad's Land (type 2)







60 Cards
Value: $72.39
"the ground rose and formed into thousands of tiny warriors. this fight was far from over." -(goblin trenches)
Senor Stompy







70 Cards
Value: $117.98
ok, i submitted this deck (1) because no one seems to make senor stompy decks anymore, (2) it's a good deck of mine, and (3) it's really inexpensive to make :)
Mini One Turn Kill




8 Cards
Value: $13.43
lay a mountain, use rites of intiation, discard your hand(5 cards, madness(0 mana) and haste(anger) for the rootwallas, attack(with 4 or 3 6/6 creatures) winning percentage :99.5% ps .you should not lose.
The Best Red And Green






26 Cards
Value: $23.14
get creatures out as fast as u can and attack pump them up with rites and mights and discard your whole hand 4 the rites. ive done a couple of 4th turn kills w/ this deck. believe me it works, and its not hard to makebecause u dont need the mtenda lions or chlorophants
Type 2 Sligh Killer







66 Cards
Value: $70.32
play the crowns on the pile drivers or beef up a taskmaster, and sack the crown to take out all of their creatures when they don't suspect it of to deal the final point of damage. keep all your mountain after you play 3 to feed to the rights unless you have to play one. use the blitz flashback with rites to send 3 5/1 hastes along with whatever els you havwe on the 4th turn


