
Decks Containing Mind-Bend
Aladdin's Forge







63 Cards
Value: $268.78
Take your opponents with Thran Forge and Aladdin. Put DI on Aladdin. And enjoy immortality with Lich's Mirror and Platinum Angel
Minion's Chorus







60 Cards
Value: $97.23
gain life, counter deny, and stall for time until you are able to get the processor/chorus combo out. the reasoning is simple: pay lotsa life, get lotsa big creatures, and gain lotsa life, repeat!
Reins Of Slumber







56 Cards
Value: $152.63
Use Jace, Ponder, Cryptic Command, & the Thalakos Seers for card advantage. Cast the Dream Tides and use Mind Bend to change the card text to match the color of your opponent's creatures. Use Icy Manipulator, the Dreamsowers, & Cryptic Command to tap creatures. Reins of Power for the kill, Congregate and Eternity Vessel to increase life, and Quest for Ancient Secrets to keep you in cards should all of this take a while (and sometimes it does). Great against most creature decks.
Has No Name But Placed 3d In Tournament







60 Cards
Value: $65.68
This deck is hard to find out but thats half the fun about MTG your opponent wont have a clue whats happening with all the cards you have since they all look cheap but they have a great combo. I will leave this deck if anybody wants to try it out, buy the cards its worth it, it placed 3d in a tourn
Galahad







30 Cards
Value: $55.56
I,m back. It's been a while.
LifeDeath







50 Cards
Value: $5622.13
The Magical Color Shifting Machine







60 Cards
Value: $1058.99
Color specific cards suddenly become useless at the feet of the machine (it doesn't really have feet). Use cards like Flash fires in CoOperation with MAgical hack to destroy all of their lands, and counter everything they can bring out using counterspells or the Elemental blast/magical hack combination. This will give you ample time to bring out your big creatures. Smaller creatures should all have land walk, because mind bend or magical hack can turn that into the walk of your cho
Bloody Merfolk...







60 Cards
Value: $25.31
mind bend to allow landwalk of anytype with lord of atlantis, riptide shapeshifter sacrifice and use "lord" as creature type to get out lord of atlantis (stops the need for 4 lord's of atlantis, cheaper!) merfolk of pearl trident as basic merfolk to get boosted up (same with sandbar and coral merfolk). brass herald, choose merfolk to boost all your creatures. sunken city, boosts all your creatures up but if opponent plays blue creature just don't pay its upkeep! (the upkeep is actually a good thing) imagecrafter make one of their creatures a merfolk, if you have lord of atlantis out all merfolk have island walk (unless you used mind bend on it, if you did just mind bend the assasin) then kill it with merfolk assasin. so 9 times out of 10 you'll get a load of around 3/3 (although its possible to have them bigger!) unblockable merfolk and if your opponent gets any annoying creatures out just kill them with the assasin :) this could probly do with some counters but thats up to you!
Protection







60 Cards
Value: $818.66
Color protection based deck that frustrates opponents. Here's some combos: Mind bend[MB]-Karma, Change to their lands(quick killer). MB-Cir of Pro. White, Protection from w/e color they're using. Shifting Sky works w/ llawan, 8 1/2 tails, or C.O.P. white. 8 1/2 tails works to protect itself and worship or plat angel to secure game. Thought courier gets rid of excessive duplicate enchanchments while ghostly prison & wrath slow down the early attack. Slowly grind though their life w/ equip of the swords as its easy to slip through w/ all the protection. The deck also gives back life when needed w/ champion & sword of life/shad. The deck runs kind of slow at 1st but once things get in place it's nearly impossible to get rid of them with all the color and protection changes and numerous combos.


