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Decks Containing Mana-Severance

No Land For You!!!!
68 Cards
Value: $136.50
a simple, yet fun deck. use mana severance+divert to get rid of all the lands in your opponent's deck then make they discard/mill the rest with specters and grind stone and laquatis. use counterspell until you pull the mana severance+divert combo.
Dissection (please Comment)
78 Cards
Value: $42.14
Yes, I know that this deck is not legal but I don't play in sanctioned tournaments. This deck's purpose is to prevent the opponent from getting key cards, ever. It's only damage dealing card is Death Watch. If you have any ideas, post them, please.
"I SAID NO" (The Cheese Deck From "Ray")
60 Cards
Value: $578.34
Sorry about the first "NO" deck listing, I accidentally pressed enter. I have won about five 1.5 tournies with this deck, (excluding the Maze), and I have won one Type I with it. It is cheesy but fun. BE SURE TO TELL ME IN OTHER DECK LISTINGS HOW MUCH YOU GUYS LIKE MY DECKS. Thanks.
Blue Artifact - Lock Deck
60 Cards
Value: $233.20
turn1: Island + Lotus Petal = Sapphire Medalion turn2: + Island = Mana Severance + Rebound, grab your opponents lands... turn3: + Tolerian Academy = Winter Orb + Spindrift Drake, Your opponent is locked, attack!!! tunr4 - X: use all the other cards to get rid of your opponent's lands and creatures! VICTORY IS YOURS!
Ultimate Brainfreeze
60 Cards
Value: $534.68
This deck not only is a stall deck that quite easily slows down the other player, but it takes care of those 1st turn kill decks with cards like force of will. Chill in the sideboard usually takes care of any red deck i.e. goblins. And by the end of your third turn there is almost nothing that could stop you because cards such as boomerang. Just beware Underworld Dreams because you draw through you entire deck as many as 5 times during that 3rd or 4th turn. Strategy: first use everything youve got to slow down the other person and dig into your deck for a high tide. if you have the mana in you hand to start the combo you can cast a mana serverance very early in the game like turn 2 and get rid of all the land in your deck so you dont get stuck with a hand full of mana. once you hit the high tide you can usually cast it for 1 blue mana and then tap the next island for 2 blue, untap it with a dreams grip or a twiddle then if you have another high tide cast it otherwise cast another twiddle or dreams grip to untap your other land, then you can cast your time spiral and away you go. its a hard deck to play but amazingly effective. good luck

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