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Decks Containing Gamekeeper

Chaos In Full Color
49 Cards
Value: $54.06
This Deck is a 5-color experimental deck. All of the cards listed are in one large deck as opposed to a sideboard. It has several different strategies included with a few game-changing combos. There are 20 basic lands total consisting of at least 3 of each land. I find a new (good) combo everytime I use this deck.
Green Giant
150 Cards
Value: $761.06
ELFS RULE
60 Cards
Value: $90.82
good fast stompy
ExTrEmE POwEr
71 Cards
Value: $315.38
Very Powerfull with mana!
Elvish Fury
40 Cards
Value: $81.22
great elf deck with aluren because most elves can come infor free and, eladamri lord of leaves maks it so they gain forest walk and can't be targeted by spells or abilities.
Lonely Multani
64 Cards
Value: $199.02
This deck revolves around Catacylsm. The point is to get out a Mother of Runes, a Gamekeeper, and a Yavimaya Elder and cast Cataclysm. The deck is packed with huge creatures like Multani so the Gamekeeper should bring out one. The Scroll Rack is used if you are holding a big creature when the Cataclycm goes off. When this happens you should have control of the board and proceed to beating the crap out of your opponent with a "Lonely Multani".
Nature's Assault
70 Cards
Value: $72.66
Play your small creatures using the 21 supplied forest, also using a few Vine Trellis. Use their abilities to pump up or play your big creatures. Than after your big creatures are out, use Giant Growth or Invigorate on them to overpower your opponent to either swith the damage to them or kill their creatures and have them lose trampl
Green-White Gain Life Meany Deck
61 Cards
Value: $93.93
This deck is a big creature deck and you have to try to get your creatures out as fast as possible. If you can get your Rofellos out early, your in good shape. Crawlspace is a good card to have in your starting hand because it wards off major threats if you have 2 craetures. The momentums buld your creatures up in a couple turns. The primal rage helps to get it out 2nd turn. The tutors get enchantments, artifacts, and creatures that you want out of your deck inot play The scents help fo: multiple reasons, and the thran foundry helps if you are running low on cards. The disenchants get any enchantment threats off the boardand the overgrowths help get mana. The abundance also helps get mana, and the gamekeeper gets creatures if you need them and dont have the mana. The braidwood cup gives you a life a turn, and the blanchwood armor gives you a boost om one of your creatures.The giant growths and symboiosis help when you have got the primal rage help get your opponents life d

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