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Decks Containing Copper-Myr

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Mana Power House
60 Cards
Value: $139.47
Get out a couple myr \"mana makers\" followed by a myr superion. End the game with that or stall until you can get one of the massive cards out.
Simic Glimmervoid
58 Cards
Value: $885.96
This is a deck idea that i came up with when i first saw the cards being released in Scars. so any and all feedback would be awesome. FYI- i might be getting a second Jace, and i will take out a Grand Architect for him.
Bringers Of The 5th Dawn
62 Cards
Value: $97.59
This deck is pritty fast. I have biult it to fight against heavy hitters decks and weeny deck alike. The only thing bad about the deck is either finding all the card and\\or buying them online. Most of the time I can have two or three bringers by the 7th turn and a lot of little blockers.
Revised Sacrifical Bam Aint Seen This !!!!!!!!!!
60 Cards
Value: $55.38
Myr Mayhem
86 Cards
Value: $83.37
still being tested but a fast deck. Let me know of any improvements or comments.
Urza\'s Phyrexian Factory
60 Cards
Value: $944.80
Beyond Modular - Rev3.1
64 Cards
Value: $515.53
What to say? Standard modular creature stuff... keep more than one modular creature in play at all times... don't be afraid to lose a few... build bigger creatures till you can smack your opponent back into the stone age. Failing that use you Dismantles to get your counters onto the Darksteel Reactor... or Arcbound Ravager together with doubling season to create a 200/200 creature or three... or use Tinker or Trash for Treasure to get Darksteel Colossus out for some 11/11 Trampling goodness or to put Mycosynth Golem into play so you can play everything else pretty much for free and just overwhelm your opponent with an army of modular madness. Get myrs out quickly to play early creatures and Tezzeret to untap them for two extra mana a turn. Tezzeret also serves as an improvised Tinker to get out your big/big beatsticks early and Hypergenesis to keep them out of your hand. Use Muddle the Mixtures to go searching for myrs or modular critters. Last but not least don't forget that doubling season doubles ALL counters... include the ones moved via the Modular mechanic, the one created by dismantal, the ones moved/converted by Energy Chamber, the ones that come into play on vivid lands, and even the loyalty counters for Tezzeret the Seeker. No matter how many times I play this deck I always learn something new about it that I never intentionally put in it. One of my definite favorites. To make it Extended legal just remove Tinker.
MyR BeAtDoWn
56 Cards
Value: $44.16
()() get out the incubator asap then remove all your artifacts either overrun or just attack with aound 15 1/1 myr's :D
Screw Those Other Myr Decks, This Ones Actuall Goo
60 Cards
Value: $74.96
play the hasted myr, then immediately use them 2 play more myr from the top of ur library, and then draw more of them W. the Vedalken Archmage, and they all untap after you play another myr until u kill them w. fireball or flying myr
Myr Madness
60 Cards
Value: $138.86
This deck is my masterpeice, It is the anti-EVERYTHING! While at the same time Summons gods ammounts of creatures. Pritty much you are going to have a crap load of mana which is a good thing sence you have the matrix. Counter decks are usless sence most of them requre you to pay mana and mana is not a problem with this deck. For you witness decks there are the scrabbling claws. Relic Barrier for you isocrown/Door to Nothingness Decks, Sunddering Titan for your Sunburst decks and Hoversails for you flying. Fear is not a prob sence you have all artifacts and Damping matrix wont affect you sence you have all mana produciting artifacts anyway! The last thing is anti your deck! if they for some reason take you platium(Which will happen alot) the heart seekers and cannons are there to kill it just incase! So far i have found only one weekness to this deck and it is very hard to understand. This deck is quite fun to drive ur friends insane with 1/1 Myrs! PS: You can change out the colossus to any big artifact beater!
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