
Decks Containing Charisma
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Old School Breakdown







72 Cards
Value: $45.88
if you're looking for hard hitters along with some control over your opponent, try this deck.
Larceny







60 Cards
Value: $61.84
One word, Domination. p.s. Galahad, Ray, and Ray's Monkey, You little beetches need to stop using this page as a fukin chatroom. Ray, you take your monkey, and heed my advice. Stick up your hole.
A Blue \"burn\" Deck







60 Cards
Value: $66.20
The goal of this deck is fairly straightforward: Use Your creatures to \"burn\" other creatures and/or players, with the creature enchantments providing various added effects. Svyelunite Temple and Saprazzan Skerry are used to eek out an extra U from 1 card and, when combined with an island in hand, can get a creature out (they all cost 3) in 2 turns, rather than 3 (play the temple or skerry on Your first turn, then on Your next turn, when they've untapped, play an island. Sacrifice the temple or remove a depletion counter from the skerry and tap the island). Pemmin's Aura acts as repeatable damage/effects, and Lighning Greaves gets them doing damage early and protects them to some extent (The Aura provides some protection, as well).
Ultimate Merfolk Wizardry







60 Cards
Value: $111.79
This deck is all about countering. Key to the strategy is the Patron Wizard and Stonybrook Schoolmaster (tap Schoolmaster to counter and put in a wizard merfolk counter which thanks to patron wizard can also counter). Also a deadly combo is enchanting Schoolmaster with Psionic Gift or Hermetic Study as well as Freed from the Real, then watch your merfolk wizard army grow. So essentially unlimited countering ability, throw down Arcane Laboratory and you know your opponent is never going to get a chance to do anything. Been trying it out and seems to work beautifully, please comment people.
What's Yours Is Mine







60 Cards
Value: $93.45
The goal of this deck is to steal your opponent's cards and ultimately use their strategy against them. It looks like a hodge-podge of random cards, but I selected each one to focus on that underlying goal. I use transmutable counterspells because they are multi-purpose and can fish out cards necessary for me to win the game. If I had the cards available, I would probably replace one Lingering Death and one Animate Dead with 2 Demonic Tutors. All in all, one of the best decks I have ever built and sure to make your opponents throw their cards at you in frustration.
Control Black






60 Cards
Value: $1200.83
make yourself hard to damage and keep your your opponent on defence
Wizard, Counter Weenie Bajs







60 Cards
Value: $141.00
its faboulos, steal opponents creatures while you keep your wizards out of the way or your oppents creatures with riptide laboraty and imagecrafters, if that doesnt work, you go for his library!
Counter Deck







60 Cards
Value: $43.61
use this deck for countering. the combo is: memory lapse + booby trap. memory lapse a card and put out booby trap. name the card you memory lapsed. it will do 10 damage to them.
The "im Gonna Use Your Stuff Against You" Deck.







60 Cards
Value: $122.07
basicaly counter with decree of silence using temporal adept to bring it back when its about to die and/or take and use everything against them.
Control-Tim







60 Cards
Value: $132.16
Basically this deck contains the basic "Tim" combo, but has an emphasis on taking control of other players dangerous creatures and permanents in attempts to save yourself. Also, the deck contains Meteor Crater and Darksteel Ingots to be able to hopefully use activated abilities on things you may take control of. Please comment with thoughts and suggestions.
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