
Combos Utilizing Worthy-Cause
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Magic The Gathering Combo


use worthy cause to sac one of your creatures then bring it back next upkeep with reya dawnbringer.you will gain life every turn for only 3 mana.
Magic The Gathering Combo


attack with dark maze. before the end of your turn, cast worthy cause & sac dark maze to gain 5 life
Magic The Gathering Combo




have a concordant crossroads in play. put angels in play, gain 10 life, attack, gain 8 life, sac em, gain 10 life
Magic The Gathering Combo



redirect damage to task force, then get x life with worthy cause. sit back and have a cup of coffee, if you like.=)
Magic The Gathering Combo


gain that much life! oops!
Magic The Gathering Combo



redirect a source of damage from warrior to spiritualist. it gets +0/+2 (til end of turn) from that damage. repeat for a different source of damage. play cause gail life = spiritualist's toughness
Magic The Gathering Combo



Tap Tidal Warrior to turn opponent's land into an island. Use Seasinger to take control of opponent's creature. Sacrifice that creature to gain life equal to creature's toughness.
Magic The Gathering Combo



redirect damage from spirit to task force. for each 1 damage task force gets +0/+3 til end of turn. play worthy cause & sac task force to gain life = to task force's toughness
Magic The Gathering Combo




use nomads en-kor's ability 1 million times on task force, its now a 1/3000003, sac w/ cause, gain 3000003 life, pay 2 mil for processor, i have won tourneys with this.....
Magic The Gathering Combo



double your life every turn while your avatar gets stronger then let conv. take hold and the creature will defend you
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