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Combos Utilizing Wheel-and-Deal

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Magic The Gathering Combo
force all opponents to discard all lands they have in play. fastbond and armor let you replay all lands
Magic The Gathering Combo
play weird harvest, allow opponent(s) to get out good creatures and you also then wheel n deal. they lose their creatures while you dont plus you get an exra card
Magic The Gathering Combo
cast stand still with a blue control deck, ,oppenent rarely wants to break standstill; cast wheel and deal at the end of his turn when his hand is full; he will have to draw 3 cards and discard it.
Magic The Gathering Combo
wheel and deal their hands for some megrim dmg, then they take underworld dmg, and the puzzle box will take them down even more on thier next turn
Magic The Gathering Combo
wonderful lockdown deck, the opponent. arcane lab could be exchanged for the bridge, or just do both!
Magic The Gathering Combo
wheel draws them seven cards undeworld deal 1 per card warped discards megrim kills
Magic The Gathering Combo
whats left to say big card advantage and a massive hand size makes the atog very happy and your opponant unhappy
Magic The Gathering Combo
they end up with no hand and -8 permanants. add megrim to add injury to insult
Magic The Gathering Combo
1st turn: play swamp use 3 for underworld dreams. 2nd turn: another swamp and play whatever. 3rd turn: 3 swamps for megrim. 4th turn: play island for wheel and 21 damage to your opponent. :)
Magic The Gathering Combo
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