
Combos Utilizing Rule-of-Law
Magic The Gathering Combo



imprint memory lapse. the only spell can play each turn gets countered & goes to top of their library.
Magic The Gathering Combo




imprint counterspell & counter the one spell rule of law allows oppenent to play each turn. alchemist untaps scepter if second counterspell is necessary on that same turn
Magic The Gathering Combo




decree of silence counters spells, power conduit will remove those counters, rule of law allows players to only play 1 spell per turn, lethal vapors kills creatures-- ur opponent is in lockdown
Magic The Gathering Combo

Playing Rule of Law with Erayo's Essence (Erayo's flipped side) in play gives your opponent headaches when trying to play spells. Hope they don't have Urza's Rage.
Magic The Gathering Combo



Stop opponents by countering with Isochron and keep producing with Soul Foundry


