
Combos Utilizing Power-Conduit
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Magic The Gathering Combo



fountain puts counters on lands during player's upkeep (turning them to islands). conduit removes counter from your lands. monsoon does 1 damage for each untapped land at end of that player's turn.
Magic The Gathering Combo



change trade counters into +1/+1 counters for the stinger
Magic The Gathering Combo



fountain puts counters on lands during each player's upkeep (turning them to islands). conduit removes counter from your lands. boil destroys all islands
Magic The Gathering Combo



move counter from glacial chasm to sun droplet thereby reducing the cumulative upkeep on chasm to 1 life. while chasm is in play, all damage dealt to you is reduced to 0
Magic The Gathering Combo




with laboratory in play, a player can play only 1 spell/turn. counter that spell with decree. remove depletion counter from decree with conduit. impatience does 2 damage to opponent
Magic The Gathering Combo


Since the cumulative upkeep is kept track of by age counters, remove them before it takes place and give the kraken a Boost every turn instead of sacing too many islands.
Magic The Gathering Combo


land lock...as long as no one uses a blue deck should work out fine
Magic The Gathering Combo



use the pentavus to create artifact pentavites, then move the counters off the serum tank to make more pentavites
Magic The Gathering Combo



counter spells using the decree of silence, then move its counter with power conduit to the chalice, the opponent will soon be unable to play any spells.
Magic The Gathering Combo



play the void with two counters to start. use conduit to adjust for 1 or 3 cost spells. use the key to extend reach of the void. if players uses higher spells, start void with more counters.
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