
Combos Utilizing Lethal-Vapors
Magic The Gathering Combo



fill deck with low casting zombies. when a zombie is cast opponent loses 1 life. if opponent activites vapors, use balthor to return all your zombies to play
Magic The Gathering Combo



have all 3 in play. cast a creature. vapors kills it & you gain a life (from auriok champion). at end of your turn, whispers puts that creature into play. vapors kills it again; gain another life.
Magic The Gathering Combo


take infinite amount of turns, but opponent prob smart enuf to activate vapor's cost before u pull off the combo.. in that case.. u still basically get 2 extra turns
Magic The Gathering Combo



have zombie master & other zombies in play. play vapors. attack, opponent can't replace his creatures cuz of vapors while you can regen yours cuz of zombie master if you have the spare black mana
Magic The Gathering Combo




decree of silence counters spells, power conduit will remove those counters, rule of law allows players to only play 1 spell per turn, lethal vapors kills creatures-- ur opponent is in lockdown
Magic The Gathering Combo


slide your opponents creatures out, and if he/she wants them back, he/she has to skip the next turn.
Magic The Gathering Combo


opponent can't have black or red creatures. after opponent activities lethal vapors (thus skipping their next turn), sac balthor to return all your black & red creatures from your graveyard to play
Magic The Gathering Combo


if opponent activites lethal vapors (thus skipping their next turn) use skull's ability to return vapors from your graveyard to your hand
Magic The Gathering Combo


activate vapors as many times as you need and you can't lose from chasm so your foe gets decked


