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Quick Metal
59 Cards
Value: $9134.95
This deck uses cheap creatures and high mana gain to swing at turn 2 or 3. Lightning Greaves/ Paradise Mantle combo is key.
Orzhov Code
60 Cards
Value: $196.53
the deck fotmat is MODERN
Self Mill Goodness
60 Cards
Value: $26.57
Infectious
56 Cards
Value: $230.24
Clearly this is pure aggro infect, I generally swap in some discard/removal for tourneys but i like the pure aggro better, it\'s quicker.
Red White Humans, Needs Advice!@!
46 Cards
Value: $58.94
i\'ve had mixed results at FNM with this deck, sometimes it\'s too slow sometimes it doesn\'t have enough mana or power. it\'s currently at 61 cards and I have extra honor of the pure and angels that I could ad. Let me know what you think, I\'d really appreciate the comments, and if you have a deck you\'d like me to review please ask and I\'ll check it out and comment.
Freeborn
53 Cards
Value: $56.98
Ment for a 4 turn win but can last longer....perfect opening hand. 1-plains..2- quest for the holy relic..1- glint hawk..2- memnite..1- ornithopter....with this its guaranteed a 4 turn win.
Stasis Serra
58 Cards
Value: $108.26
The deck centers around two combos with Stasis. First, the Stasis + Vedalken Mastermind + Frozen Aether combo, where your opponent is locked without an untap phase with yourself using Vedalken to bounce Stasis so that you can untap. And Second, the Stasis + Howling Mine + Fosaken City + Black Vise combo, where it is possible for you to remove cards from the game as a way to feed the Stasis while Black Vise to squeezes all the life out of your opponent. Serra Sphinx is used as a substitute for Dolan’s Serra Angel, as the beat down stick in the deck. All other cards are supplementary to these combos, and are basically there to prevent you from dying in the early game. Wall of Denial prevents any creature threats from killing you. Absorb and Ivory Tower can help you recover from any early beatings you might take. The deck features a host of cheap, non-mana costing counterspells, as well as giving you chance to reset your islands so that you can potentially feed the Stasis lock. Ideally you would want 4 Force of Wills in there if you’re willing to pay the $50.00 each price tag of the cards, but I theorize the deck will work fine in this set up. I’m still theorizing around with this deck. I might change it into a pure blue deck if I can figure out how to defend early game threats in a more efficient way.
Stasis Sphinx
58 Cards
Value: $105.98
The deck centers around two combos with Stasis. First, the Stasis + Vedalken Mastermind + Frozen Aether combo, where your opponent is locked without an untap phase with yourself using Vedalken to bounce Stasis so that you can untap. And Second, the Stasis + Howling Mine + Fosaken City + Black Vise combo, where it is possible for you to remove cards from the game as a way to feed the Stasis while Black Vise to squeezes all the life out of your opponent. Serra Sphinx is used as a substitute for Dolan’s Serra Angel, as the beat down stick in the deck. All other cards are supplementary to these combos, and are basically there to prevent you from dying in the early game. Wall of Denial prevents any creature threats from killing you. Absorb and Ivory Tower can help you recover from any early beatings you might take. The deck features a host of cheap, non-mana costing counterspells, as well as giving you chance to reset your islands so that you can potentially feed the Stasis lock. Ideally you would want 4 Force of Wills in there if you’re willing to pay the $50.00 each price tag of the cards, but I theorize the deck will work fine in this set up. I’m still theorizing around with this deck. I might change it into a pure blue deck if I can figure out how to defend early game threats in a more efficient way. I’m considering things like Energy Field, Propaganda, Orb of Dreams and Fog Bank as replacements for the blue/white spells in the deck.
Contagion
59 Cards
Value: $141.25
Fast infect which can play off most hands. Contains alot of mana ramp.
Contagion
57 Cards
Value: $129.84
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