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Tempest Magic The Gathering Cards

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Tempest was the 20th Magic: The Gathering set and twelfth expert level set, and the first set in the Rath Block, released in October 1997. The release of Tempest represented a large jump in the power level of the card set, compared to the previous Mirage block. Many cards from Tempest instantly became (and still are) tournament staples. Its expansion symbol is a cloud, with a lightning bolt erupting out.

Tempest was the second set and the first standalone in the Weatherlight Saga, a continuous storyline for over four years' worth of Magic expansions.

Tempest introduced two new keyworded mechanics to Magic: Buyback and Shadow. If the buyback cost was paid, spells with Buyback returned to their owner's hand after being cast instead of being placed in the graveyard. Shadow was a creature ability that prevented creatures that had it from blocking or being blocked by creatures without it. The Shadow ability only appeared on certain blue, black or white creatures (with the exception of the red/white Soltari Guerrillas), and Shadow creatures were all relatively small.

Several non-keyworded mechanics were also introduced. Licids were a creature type that had the ability to become creature enchantments. This caused numerous rules complications.

The Slivers were also introduced in Tempest. These were creatures that shared their abilities with other Slivers in play. Slivers continued into Stronghold, and appeared in Legions, and in Time Spiral and its sequels Planar Chaos and Future Sight.

The Medallions were a very popular cycle of artifacts, one for each color, that reduced the cost of spells of the appropriate color. Slower monocolor decks (mainly blue) saw them as first pick.

The "stuck" or "slow" lands were a cycle of 5 "Uncommon" lands that add mana of two allied colors, but when used, they did not untap on your next turn, which made them less popular than the Ice Age "pain lands". Additionally, a cycle of 5 rare lands of enemy colors existed, entering play tapped and providing colorless mana without penalty or dealing a point of damage when tapping for a colored mana. They were later replaced with the enemy colored "pain lands" in Apocalypse, which used a format similar to the aforementioned Ice Age pain lands.

As with Ice Age and Mirage, Tempest continued a tradition of importing staple cards from earlier sets into the current environment. Such staples in Tempest included: All 5 Circles of Protection, Dark Ritual, Disenchant, Counterspell, Power Sink, Shatter, Spell Blast, Stone Rain, Tranquility among others. In addition, Tempest included "new classics" introduced more recently, such as Pacifism from Mirage and Coercion % 26amp; Enfeeblement from Visions.

As would become the tradition with each of the new core sets, Tempest began the process of essentially reprinting older cards with new names featuring the latest keywords of the set. Among these, we have Anoint (Healing Salve, with Buyback), Capsize (Boomerang, with Buyback), Elvish Fury ("fixed" Giant Growth, with Buyback), and others.

As with prior, and subsequent, releases, Tempest sought to recreate powerful cards from the earlier days of Magic, but better balanced against the game as a whole and the current environment. While other sets managed to hide their reprints fairly well beneath the themes of the set and significant rewording, Tempest saw some of the most blatant attempts to fix powerful cards of yesteryear. In many cases, this was the first time many of them were "fixed" without being underwhelming, earning several regular places in tournament decks and going on to have a life of their own.

  • The Medallions, a cycle of 5 artifacts, one for each color. Each cost 2 colorless mana to play and reduced the cost of spells of the respective color by 1 generic mana. Fixed Card: The Moxen from Alpha/Beta/Unlimited, a cycle of 5 zero-cost artifacts, one for each color, that tapped for one mana of the respective color. Earlier fixes gave players the "Diamonds" cycle from Mirage.
  • Lotus Petal, a zero cost artifact that could tap and sacrifice for one mana of any color. Fixed Card: Black Lotus, a zero cost artifact that tapped and sacrificed for three mana of any one color. An earlier fix gave players "Lion's Eye Diamond" from Mirage.% 26nbsp;
  • Meditate, a 3 cost blue instant that allowed the caster to draw four cards if they skipped their next turn. Fixed Card: Ancestral Recall of Alpha/Beta/Unlimited.% 26nbsp;
  • Whispers of the Muse, a 1 cost blue instant with a Buyback of 4. It simply allowed a player to draw a card. Fixed Card: Also "Ancestral Recall".% 26nbsp;
  • Time Warp, a 5 cost blue sorcery that allowed the caster to take an additional turn. Fixed Card: Time Walk from Alpha/Beta/Unlimited. Time Warp also saw print in the Starter release as a rare.% 26nbsp;
  • Maze of Shadows, a land that tapped for one colorless mana or could tap to remove a creature with Shadow from combat, preventing all damage dealt to and by that creature. Fixed Card: Maze of Ith from The Dark, which removed any creature from combat and prevented damage dealt to and by that creature.% 26nbsp;
  • Stuck % 26amp; Pain Lands, as mentioned above, are nearly identical to the function of the Stuck and Pain lands from Ice Age; Tempest added the distinction of making the "Pain" lands enemy colored. Fixed Cards: Both the Tempest and the Ice Age lands were attempts to fix the Dual Lands of Alpha/Beta/Unlimited and Revised. The new lands in both sets lacked the ruling that allowed them to count as the basic land type of the mana they provided.% 26nbsp;
  • Stalking Stones, a land that could tap for colorless mana or, if the controller paid 6 colorless mana, would become a 3/3 artifact creature. Fixed Card: Mishra's Factory from Antiquities, the first "man-land". Later attempts to revive the "man-land" concept would use wording similar to the Factory, making the change only until end of the turn as opposed to permanent. Stalking Stones did see a reprint in the set Mirrodin.

In addition to its reprints, keywording, and fixing of classic cards, Tempest also laid the foundation for some effects to come.
  • The "Kindle" effect, seen in Nemesis, the Odyssey block, and Coldsnap, the final set of the Ice Age block. These sets feature spells whose effects start small and grow with the number of copies of the same spell in all graveyards.
  • "Growing" enchantments as seen on Legacy's Allure, featured prominently in the Urza's block, are enchantments that collect counters each turn and then can be sacrificed for some effect based on the final number of counters.

* All cards are Mint/NM and in English unless otherwise specified.
Cardname 
Magic Card ImageAbandon Hope
Magic Card ImageAdvance Scout
Magic Card ImageAftershock
Magic Card ImageAltar of Dementia
Magic Card ImageAluren
Magic Card ImageAncient Runes
Magic Card ImageAncient Tomb
Magic Card ImageAngelic Protector
Magic Card ImageAnoint
Magic Card ImageApes of Rath
Magic Card ImageApocalypse
Magic Card ImageArmor Sliver
Magic Card ImageArmored Pegasus
Magic Card ImageAuratog
Magic Card ImageAvenging Angel
Magic Card ImageBarbed Sliver
Magic Card ImageBayou Dragonfly
Magic Card ImageBellowing Fiend
Magic Card ImageBenthic Behemoth
Magic Card ImageBlood Frenzy
Magic Card ImageBlood Pet
Magic Card ImageBoil
Magic Card ImageBooby Trap
Magic Card ImageBottle Gnomes
Magic Card ImageBounty Hunter
Magic Card ImageBroken Fall
Magic Card ImageCaldera Lake
Magic Card ImageCanopy Spider
Magic Card ImageCanyon Drake
Magic Card ImageCanyon Wildcat
Magic Card ImageCapsize
Magic Card ImageCarrionette
Magic Card ImageChaotic Goo
Magic Card ImageCharging Rhino
Magic Card ImageChill
Magic Card ImageChoke
Magic Card ImageCinder Marsh
Magic Card ImageCircle of Protection: Black
Magic Card ImageCircle of Protection: Blue
Magic Card ImageCircle of Protection: Green
Magic Card ImageCircle of Protection: Red
Magic Card ImageCircle of Protection: Shadow
Magic Card ImageCircle of Protection: White
Magic Card ImageClergy en-Vec
Magic Card ImageClot Sliver
Magic Card ImageCloudchaser Eagle
Magic Card ImageCoercion
Magic Card ImageCoffin Queen
Magic Card ImageCoiled Tinviper
Magic Card ImageCold Storage
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