
Judgment Magic The Gathering Cards
Judgment is the third set in the Odyssey Block for the collectible card game Magic: The Gathering.
This is the second expansion set made that did not have an equal
number cards from each color. The first expansion with such an
imbalance was its predecessor, the Torment expansion set, which was
skewed towards the color black. The Judgment expansion set was meant to
balance this, and skews towards green and white, black's enemy colors.
The expansion symbol for Judgment was a scale, either to judge or to
balance.
The set contains 33 Green cards, 33 White cards, 27 Red cards, 27
Blue cards and 16 Black cards. All multicolored cards in the set are
both green and white.
Judgement continues Odyssey's Flashback, Threshold and Punisher
mechanics and Torment's Nightmare creatures in the form of Wormfangs
and Gorgers. It adds the following:
- Wishes - a cycle of cards that allow the player to bring in cards that they own from outside the game. Burning Wish, Cunning Wish, Death Wish, Golden Wish, Living Wish.
- Incarnations - a cycle of cards that granted abilities to creatures in play as long as they were in the graveyard. Anger, Brawn, Filth, Genesis, Glory, Valor, Wonder.% 26nbsp;
- Phantoms - spirits that are semi-invulnerable. They come into
play with a certain number of % 2B1/% 2B1 counters, and instead of taking
damage, have one counter removed (But cards that gave a phantom a power
boost or a % 2B1/% 2B1 counter, allowed them to stay around as long as the
effect is active on the creature. e.g.Mirari's Wake and Elephant Guide
). Phantom Centaur, Phantom Flock, Phantom Nantuko, Phantom Nishoba,
Phantom Nomad, Phantom Tiger. Incidentally, this ability also works
well with the "Graft" mechanic, introduced in Dissension.
With the release of Judgment, the Wishes (specifically Burning Wish, Cunning Wish, and Living Wish) offered a radical new approach to deckbuilding in tournament play. Control decks and Combo decks across multiple formats revolutionized themselves with the method of devoting sideboard space for combo pieces and silver bullets. In essence, this made the maindeck stronger but the smaller sideboard made postboard games weaker.
Burning Wish received DCI attention after it was showcased in an absurdly powerful Vintage deck called "Long.dec" where multiple Burning Wishes were used to abuse a single Yawgmoth's Will in the sideboard. This tournament-legal combo deck boasted an incredible 60% 1st Turn Kill rate, making it one of the most powerful Magic decks ever. Burning Wish was thusly restricted in Vintage by the DCI on December 1, 2003, making it a good candidate for the most powerful card in Judgment.